Ade

Ade is a SSR rarity Burst character from the Defender class, who wields a Assault Rifle weapon and belongs to the Fire element. She’s part of the Abnormal faction. A taciturn blade of silent resolve. “Mission briefing required.”

News

Previously, we tried to emphasize the main strengths of each Nikke and assess them accordingly. This allows certain Nikkes to rank very high but only for a specific purpose, causing a lot of misunderstanding. Therefore, moving forward update, we have decided to also consider the impact that each Nikke gives and analyze their overall usage in various game modes, including the recurrent Union Raid and Solo Raid.

Remember that, with each new unit released, the tier list might shift to adapt to the new meta. In the tier lists below, each unit is evaluated independently based on their Burst sequence. For instance, avoid comparing Burst II units and Burst III units of the same rank. Instead, view each Burst list separately from the rest.

Early vs High Deficit story

Story (Low-deficit) is aimed toward beginners who are just starting out the game, thus not owning most of the meta characters yet and are forced to rely on alternatives. It is also less harsh when it comes to stat penalty from CP deficit, and the tier list should still be applicable for late-game clearing without high CP deficits. Note that this tier list assumes that OL is unavailable or has inefficient rolls, but expects proper teambuilding in cases like A2, where a healer is needed alongside her. This tier list is also applicable for Simulation Room: OverClock mode, since it has no Stat penalty at all.

Story (High Deficit) refers to any late-game story-clearing content where people attempt to clear stages, whether in Campaign or Tower, with over >30% CP deficit. Several features of this tier list include:

  • Some stages in later chapters have special mechanics, such as hitcount, which can be handled easily by MG but not other weapon types.
  • All units are assumed to have been adequately provided OL gear and well-invested skill wise.
  • Extremely high CP deficit leads to a massive damage reduction, which makes ATK buff more valuable.
  • This tier list assumes that people have access to a more complete roster, thus team building becomes the primary concern instead of individual performance.
  • This tier list appears to have more emphasis on faster rotations and higher burst gen, as they allow you to kill enemies before they can even kill you.
  • This tier list is a matter of who kills whom first. It’s not damage. As long as the enemy dies before they shoot, you gain the upper hand. In fact, high CP deficits make enemy hit harder, so tanking isn’t really the ideal way to survive. Offense is a good defense.

Special markings:

  • To easier spot characters that require high investment we’ve marked them with a $ icon in top left corner of their card. Check the High investment tab for more information.
  • Limited characters are marked with  this icon.
Changelog

Previously, we tried to emphasize the main strengths of each Nikke and assess them accordingly. This allows certain Nikkes to rank very high but only for a specific purpose, causing a lot of misunderstanding. Therefore, moving forward update, we have decided to also consider the impact that each Nikke gives and analyze their overall usage in various game modes, including the recurrent Union Raid and Solo Raid.

Remember that, with each new unit released, the tier list might shift to adapt to the new meta. In the tier lists below, each unit is evaluated independently based on their Burst sequence. For instance, avoid comparing Burst II units and Burst III units of the same rank. Instead, view each Burst list separately from the rest.

Early vs High Deficit story

Story (Low-deficit) is aimed toward beginners who are just starting out the game, thus not owning most of the meta characters yet and are forced to rely on alternatives. It is also less harsh when it comes to stat penalty from CP deficit, and the tier list should still be applicable for late-game clearing without high CP deficits. Note that this tier list assumes that OL is unavailable or has inefficient rolls, but expects proper teambuilding in cases like A2, where a healer is needed alongside her. This tier list is also applicable for Simulation Room: OverClock mode, since it has no Stat penalty at all.

Story (High Deficit) refers to any late-game story-clearing content where people attempt to clear stages, whether in Campaign or Tower, with over >30% CP deficit. Several features of this tier list include:

  • Some stages in later chapters have special mechanics, such as hitcount, which can be handled easily by MG but not other weapon types.
  • All units are assumed to have been adequately provided OL gear and well-invested skill wise.
  • Extremely high CP deficit leads to a massive damage reduction, which makes ATK buff more valuable.
  • This tier list assumes that people have access to a more complete roster, thus team building becomes the primary concern instead of individual performance.
  • This tier list appears to have more emphasis on faster rotations and higher burst gen, as they allow you to kill enemies before they can even kill you.
  • This tier list is a matter of who kills whom first. It’s not damage. As long as the enemy dies before they shoot, you gain the upper hand. In fact, high CP deficits make enemy hit harder, so tanking isn’t really the ideal way to survive. Offense is a good defense.

Special markings:

  • To easier spot characters that require high investment we’ve marked them with a $ icon in top left corner of their card. Check the High investment tab for more information.
  • Limited characters are marked with  this icon.
Patch Notes

Previously, we tried to emphasize the main strengths of each Nikke and assess them accordingly. This allows certain Nikkes to rank very high but only for a specific purpose, causing a lot of misunderstanding. Therefore, moving forward update, we have decided to also consider the impact that each Nikke gives and analyze their overall usage in various game modes, including the recurrent Union Raid and Solo Raid.

Remember that, with each new unit released, the tier list might shift to adapt to the new meta. In the tier lists below, each unit is evaluated independently based on their Burst sequence. For instance, avoid comparing Burst II units and Burst III units of the same rank. Instead, view each Burst list separately from the rest.

Early vs High Deficit story

Story (Low-deficit) is aimed toward beginners who are just starting out the game, thus not owning most of the meta characters yet and are forced to rely on alternatives. It is also less harsh when it comes to stat penalty from CP deficit, and the tier list should still be applicable for late-game clearing without high CP deficits. Note that this tier list assumes that OL is unavailable or has inefficient rolls, but expects proper teambuilding in cases like A2, where a healer is needed alongside her. This tier list is also applicable for Simulation Room: OverClock mode, since it has no Stat penalty at all.

Story (High Deficit) refers to any late-game story-clearing content where people attempt to clear stages, whether in Campaign or Tower, with over >30% CP deficit. Several features of this tier list include:

  • Some stages in later chapters have special mechanics, such as hitcount, which can be handled easily by MG but not other weapon types.
  • All units are assumed to have been adequately provided OL gear and well-invested skill wise.
  • Extremely high CP deficit leads to a massive damage reduction, which makes ATK buff more valuable.
  • This tier list assumes that people have access to a more complete roster, thus team building becomes the primary concern instead of individual performance.
  • This tier list appears to have more emphasis on faster rotations and higher burst gen, as they allow you to kill enemies before they can even kill you.
  • This tier list is a matter of who kills whom first. It’s not damage. As long as the enemy dies before they shoot, you gain the upper hand. In fact, high CP deficits make enemy hit harder, so tanking isn’t really the ideal way to survive. Offense is a good defense.

Special markings:

  • To easier spot characters that require high investment we’ve marked them with a $ icon in top left corner of their card. Check the High investment tab for more information.
  • Limited characters are marked with  this icon.

After Maid Privaty we get a unit that’s a lot simpler to evaluate and, sadly, a lot easier to skip for most players since her kit isn’t that impressive. Let’s start with her skills, then talk about immunity to debuff and some weird gimmicks it has, and finish with team compositions.

Skill 1 will give you a stack of immunity to debuff that’s permanent and will be consumed the moment any of your units get afflicted by one, making all of them immune to it. This is pretty good for fights like Crystal Chamber… but it’s already gone and for chapter 28 most people will have meta teams invested rather than worry about using Ade.

This skill also gives you an ATK buff for 5 seconds when Ade’s HP it’s lower than 90%. It has good synergy with the rest of her kit, but the modifier and duration itself is not good enough. You can’t maintain uptime all the time or consistently enough to be worth investing in this skill. Low priority, can even leave it at 1.

Skill 2 is a weird one. She will give you another immunity stack every 420 bullets, which, for an assault rifle, will take too long to consider useful on most fights such as Crystal Chamber or even Ultra. Since you can just use cover repair on Ultra or pick skill 2 on Crystal Chamber to avoid the debuff, it’s hard to justify bringing in a unit like Ade.

The second part of the skill will activate every 120 bullets, which is a lot better, giving max HP to everyone without restoring HP, giving us good synergy with skill 1 and units like Guillotine, more on team compositions below.

This skill requires low investment since at level 3 it will increase max HP by 10% already, making it easier to reach the threshold of skill 1. You could invest more potentially if you want more max HP, but with how many materials we get, most people will not be able to justify it.

To finish things off with her kit, her burst is a 20-second (nice) cooldown increase on max HP without healing and ATK buff for 10 seconds. This isn’t too bad, but there are better options if you need max HP without healing, like Mast.

This will also get good synergy on every rotation with skill 1 since she will go below 90% HP, making it easier to proc. I would personally not recommend investing in Ade unless she is your waifu, since the bosses that can debuff us right now are limited, and you get the immunity anyway with low investment and no OL gear.

Immunity gimmicks

When we talk about immunity to debuff and enemies, it’s easy to understand how it works, but what about weird gimmicks with other units? There are currently 3 that you need to be careful or at least consider when building your teams.

A2 burst Mode B will be removed with the immunity since the debuff and buff are counted as 1, even if shown as different on your character tab while in battle.

Modernia skill 1 (reduced max ammo capacity) counts as a debuff, but it’s stackable, meaning you will only dispel as many stacks as you currently have applied on her, and then she will get more. So immunity is… more of a cleanse rather than true immunity. Once again, Shift Up with odd wording in English.

Privaty skill 1 has the same issue as Modernia, you will be able to keep the buffs and remove the reduce max ammo capacity debuff, but on the second rotation it will apply again if you don’t get another stack of immunity.

Unit synergies

Max HP units that don’t need to be healed are quite limited right now since we only have Guillotine and Scarlet, with the second actually being able to play on any team regardless of heals or not. Ade will be able to fit on a lot of teams for people that lack a full roster, but she will get the best synergy with Guillotine, Quiry (healing based on max HP) and 2B.

■ Affects target(s) enemy.
Deals 14.71% of ATK as damage.
Deals 200% damage when attacking core.

Passive
■ Activates when entering battle. Affects all allies.
Perfect Maid: Gain debuff immunity to 1 debuff(s) and stacks up to 1 time(s) continuously.
■ Activates when own HP falls below 90%. Affects all allies.
ATK 5.19% of caster’s ATK for 5 sec.

Passive
■ Activates after 420 normal attack(s). Affects all allies.
Perfect Maid: Gain debuff immunity to 1 debuff(s)s and stacks up to 1 time(s) continuously.
■ Activates after 120 normal attack(s)s. Affects all allies.
Max HP  15.62% of caster’s Max HP without restoring HP, last for 5 sec.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

No comments yet

Leave a Reply

Your email address will not be published. Required fields are marked *

All of our wikis are built by the community for the community. If you want to contribute, write guides or update anything, please join our discord and message any of the staff members.